Make the first visit easy to understand and the second visit easy to arrange.
- You need
- Players and a clear plan
- Result
- A welcoming table
What should the invitation explain?
A newcomer should know when and where to arrive, how long the session lasts, what equipment is available, and whether they need to know the rules already. Say plainly that questions are welcome. If your club requires a membership request, explain what happens after someone applies and who will respond.
A public club page can show events, rules, and recent news to visitors. Link it from your invitation and keep contact details current. See the club guide and club registration guide.
How do we teach at the table?
Choose a calm table with someone who enjoys explaining. Begin with the goal of a hand, the turn order, and the most common calls. Explain a concept when it matters, then let the player make the next decision themselves. A short reference sheet is more useful than a full lecture before the first tile is drawn.
Tell regulars how to support the new player: allow time to read the hand, narrate table actions, and avoid correcting every small mistake at once. Keep the game moving gently, with a break to answer questions.
How do we help the second visit happen?
Before people leave, share the next meetup date and the club’s contact or event link. Ask what was clear and what felt confusing. If the player wants an account, show them the profile and guide pages; do not make account creation a condition for attending a casual teaching night unless your club actually requires it.
What keeps the club welcoming?
Set a simple expectation for respectful play and make it easy to ask an organizer for help. When you collect feedback, act on practical improvements such as clearer directions or a slower first table. Regular communication helps newcomers become familiar faces; the club chat setup guide explains how owners can send updates without flooding every channel.


